There's an actual story here, not just a thin parody of one. I hit the same time mark as my completed save for the first game, and it was about when I got to 3D content for the first time. But, okay, so! You put in your three hours or so, you beat the first game! Now what's in store in Evoland 2? That's the one major spoiler I'll give you, since you'll probably need it. (Third stage is just spell-tennis, pretty straightforward stuff) Now run around to that side, and quickly attack the orb! Repeat until third stage. This will send a little orb from inside its back across the stage. After you dodge the attack, hit the boss once. Second stage, though, does not choreograph what you need to do. So, no spoilers, the final boss has three stages.įirst stage, you just need to dodge the attack then swipe at its hands until they're both defeated. I got stumped for a while, and this is the one place where this game just plain screws up. But it does, overall, tell a solid set of those jokes, and then not outstay its welcome. And it's short, too: I beat it in only about three hours. This half of the collection is a pretty small game, a string of parodies and jokes that mean I don't want to ruin all the fun for you by telling you all the good ones. Overall, it's kind of hard to review Evoland, just on its own. When I transitioned to another area, and got an (entirely fake) oldschool spinning CD graphic loading screen, all I could do was just burst out into laughter. Sidenote, the town based on the style of PS1 RPGs is easily my absolute favorite part. This produces a lot of the game's jokes, at least outside of the areas where it's parodying the stories of the games it's based on. Core features are locked away in chests: Everything from your BGM to your graphics to your capacity to slip off of strict grid-based movement, just to list a few from the early game. One element that does link the two up, is the means of upgrading. These two halves are both pretty thoroughly separated, as well as simplified down You won't be doing any character optimization or multiple builds here. Fields and some dungeons operate on action rules, overmap and other dungeons go on JRPG turn-based rules. By and large, Evoland tips back and forth between the action and turn-based, separating them off based on area. Starting with a 4-shades-of-green proto-Gameboy aesthetic, you gradually ramp up through NES, late SNES, all the way to early polygonal graphics, with each upgrade bringing new gameplay features and elements from the era. It's a riff in that space between Final Fantasy and Legend of Zelda, and the various games that have existed in that space over the years. So let's start with Evoland.Įvoland is a pretty simple game. And these are very different games, even with their connected branding. It just sprang up out of nowhere for me, as a thing to poke at and see what I thought.Īnd what I'm thinking so far, is some pretty good thoughts.įirst and foremost, we've got to separate this review a bit, since this is actually a collection of Evoland, and Evoland 2. I wasn't familiar with the franchise, with the devs, anything. When I got the review code for Evoland Legendary Edition, I had no idea what to expect.
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